Update #4 - Blocking & Environment
Memoirs of C. F. Bundy » Devlog
The mind's geography is based on open-pit mines. I think it works well as a representation of a person's memory-space on account of it being artificial terrain, yet still somewhat resembling a natural occurrence. Which is also the reason behind the basalt forms but the other way around. Also the player is literally digging around for memories.
I am placing each memory scene on a circle, going clockwise. Their elevation corresponds to a basic narrative arc.
I tried forming the walls of the mine with the basalt columns but it took a heavy toll on the performance and it was not easy on the eyes either. So I used them to mark the edges of the map and distort the scale of things.
Get Memoirs of C. F. Bundy
Memoirs of C. F. Bundy
Explore a deteriorating mind.
Status | Released |
Author | Berkay Telli |
Genre | Interactive Fiction |
Tags | 3D, Atmospheric, Dark, First-Person, Horror, Mental Health, Retro, Short |
More posts
- Update #7 - Taking ShapeMay 20, 2021
- Update #6 - Levels, Color & AdjustmentsApr 29, 2021
- Update #5 - Chisel Mechanic, Environment & GraphicsApr 16, 2021
- Update #3 - First Level & ControlsApr 02, 2021
- Update #2 - Story Map/FlowMar 19, 2021
- Update #1 - State of Things & Things to DoMar 04, 2021