Update #6 - Levels, Color & Adjustments


This week I added some color to the game.

Tweaked the movement in response to some comments. Now the player suspended in the air for longer. I also smoothed out the mouse movements so that the camera doesn't jerk around much.

Volumetric lights plugin in the earlier versions of the game did not work in the WebGL version, so I changed it with one that works. This one creates a nice dreamy blur around the meshes that I will surely keep, but I still need to figure out the right amount of fog.



The levels are coming along nicely. Primitive versions of the 3 out of 5 locations are in the game. WebGL version still doesn't look as good, I'll have to keep working on that.

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