Update #7 - Taking Shape


  • I've been adding these rocks to fill the environment. All of the locations and memory bits stem from the ground up so I wanted to add some height to the elements and even things out since the player mostly flies around. They are also directing the player to wherever they need to go next.
  • I embraced the VHS effect scan lines and color bleeds, not only because of  "nostalgia" but because I am literally trying to represent dementia through distortion and decay of the medium.
  • I now realize that the sand has lost its blueish glow to it. I will try to get that back.
  • There are multiple globes of light in the scene. Sometimes it's the sun, sometimes it is not.


  • I removed the giant pillars of basalt. The main driving force behind that decision was the Noclip documentary about the making of Outer Wilds, but also now with the thick layer of atmosphere in the scene the invisible wall has some sort of a diegetic explanation to it.  Player's movements occur within the atmosphere, and the rest is the void.

  • I added the text box which means I am done with the coding. Text now fades in when the player is in proximity of a memory that needs to be dug up. The background and the typeface is not final.

  • The locations are almost done, meaning I can move on to the memory bits soon, which I am currently in the process of writing. The memories themselves are nothing extraordinary both in terms of their nature and my writing abilities. This, at least drives my focus back  to the aforementioned distortion and decay.


  • Pictured above is/will be a distorted memory of several buildings. I am using lack of texture or geometry to visualize a forgotten facade. I am planning on using some other visual bugs such as flipped normals or z-fighting.

Get Memoirs of C. F. Bundy